Deep Swamp is a fascinating art project featuring three different combinations of wetlands environments and AI agents, with each combination optimizing towards a different goal: “The agents, Nicholas, Hans and Harrison, patiently watch their swampy territories and modify the conditions in them. Every few minutes they adjust the light, water flow, fog and nutrients, to try to engineer their environments for different goals. Harrison aims for a natural looking wetland, Hans is trying to produce a work of art and Nicholas simply wants attention.”
“They didn’t believe in teaching, they believed in learning.”
–Lisa Demetrios on her grandparents, Charles and Ray Eames
“The ‘Restaurant of Order Mistakes’ only staffs waiters with dementia, so every order is a surprise.”
Stories– yes! I’ve had excellent results in the past few years using a graphic novel approach to communicate project outcomes–showing a client, “here’s what the world would be like if you implemented these ideas.” Follow this link for a good post by Nick Babich on storyboarding and UX, with a nice synopsis of elements for successful storytelling.